Rules and Divisions
All breaking materials must be purchased through thebreakinglife.com for all NASKA, or all breakinglife.com sponsored events. Competitors in creative breaking divisions will require clearance to use outside items during competition.
One stand is required for each competitor. Each stand fee purchase must be assigned to a specific competitor. The stand fee includes all cinder block usage and other community items provided during competition.
Ratio Scoring "Power" Divisions:
The competitor who breaks the most material wins. That said, the amount of material attempted will also be considered to avoid creating a tie. Competitors are judged on a ratio of amount set vs. amount broken. If one competitor sets up 7 boards and breaks 5 (5:7), a consecutive competitor would need to break more than 5 boards, or break 5 boards at a better ratio.
Example 1: Competitor 1 sets 7 boards and breaks 5; Competitor 2 sets 6 boards and breaks 5. Competitor 2 wins.
Example 2: Competitor 1 sets 7 boards and breaks 5. Competitor 2 sets 7 boards and breaks 4. Competitor 2 loses.
There will be no tiebreakers, as the competitors will always have an opportunity to avoid setting up a tying break. In the event a tying break is set and completed, the competitor that hit the number first will assume the higher ranking in the division results.
Example: Competitor 1 sets 7 boards and breaks 5, Competitor 2 sets 7 boards and breaks 5. Competitor 2 loses, as he/she could have attempted 5 or 6 boards to win with a 5-board break.
First Number Wins:
FNW is only used for Concrete Kick divisions. The breaking stations are set up with a set number of materials to break; all competitors will have a single attempt on that arrangement. Once a number is scored the competitor owns that number. In this arrangement top seeded competitors will go first. Any competitor that hits the same number as a previous competitor will place behind them in the competition scoring.
Creative Division Scoring:
Creative divisions will have 3 judges. Each judge will be assigned a specific point of view to score. Judge 1 will score on difficulty of materials and arrangements; Judge 2 will score on flow and showmanship; Judge 3 will score on creativity. The judges will score on a scale of 1 to 10. The breaking director will deduct 0.5 points from the total score for each failed attempt on a break. (The director has the right to make adjustments on the deductions due to other contributing factors).
All breaks in an event must be deemed competitive. A competitor that sets up a non-competitive break will be asked to set the minimum number of material required to remain competitive or will be disqualified.
All breaks and techniques must be approved and supervised by the breaking directors. In the event a break or technique is deemed unsafe, the break will not be allowed in the competition.
If a competitor injures him/herself in a way where a future break may affect or worsen the injury, the EMT or directors will not allow the competitor to continue in the event.
All breaking material must be stored safely at the event to avoid competitor and spectator injuries. Any break that sends material outside of the "safe zone" at an event will result in point deduction or disqualification.
Power Divisions include a single strike on set material. The material is set vertically on cinder blocks or horizontally for Power Side Kick.
Speed Breaking Divisions:
Currently, unique to AKA Warrior Cup, the speed breaking division allows competitors to set up un-spaced boards to be struck with a single technique — using hand or foot. The boards will be unsupported on a stand or held by 2 fingers by a non-team member. This division allows for a second attempt. A second attempt does come with a scoring disadvantage.
Each competitor may set a total of 8 breaks. A break includes any strike on material. A competitor may attempt to do double or triple breaks as a "single break," but must break the multiple set-ups at the same time to be considered 1 break. There is a 10 minute set and clear allowance for each competitor. Routines cannot exceed 3 minutes in active breaking time.
Divisions may have limits on material types or stations, depending on the event.
Spaced Material vs. Un-spaced Material:
All divisions use spaced arrangements, using standard carpenter pencils unless the division is labeled "un-spaced." Un-spaced material divisions will not use the carpenter pencils.
Hand divisions limit the striking area to the area between the hinge of the wrist and the finger tips. Common strikes include hammer fist, palm heel, knife hand, and punch.
Elbow divisions limit the striking implement to the arm from the hinge of the wrist to the tricep. No shoulder techniques are allowed. Common strikes include downward elbow, forearm strike, and vertical downward elbow.
Arm divisions involve striking with any part of the arm below the shoulder. Common strikes include hammer fist, elbow, and palm heel.